For a while in the late 1980s and 1990s virtual reality gaming systems were popular in video arcades, but attempts to produce a consumer-targeted version repeatedly failed.
Earlier this month a virtual reality headset, the Oculus Rift, secured its target of $250,000 (£160,200) on crowd-funding site Kickstarter.
The device is supported by several major video game developers and the company says it believes they have overcome the problems that caused other headsets to struggle.
Click’s Marc Cieslak finds out more.
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