Virtual reality: John Carmack’s battle for 20 millisecond latency

See on Scoop.itTracking the Future

The Oculus Rift is looking to have finally cracked the problems that beset early attempts at virtual reality headsets. It’s fitted with high res viewing panels for each eye, internal sensors that track head motion accurately and quickly, and it’s in a sub $1000 price range. But the biggest issue the developers have had to overcome is latency.

As John Carmack puts it, “The latency between the physical movement of a user’s head and updated photons from a head mounted display reaching their eyes is one of the most critical factors in providing a high quality experience.”

You can find out why and how they’ve tried to overcome this problem…

See on www.pcgamesn.com

Advertisements
Posted in Uncategorized

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 9 other followers

%d bloggers like this: